Game Environments

November 12, 2008

Currently working on:

Models ( high poly and Unreal Engine 3)


vent_hp_thumb vent_lp_01_thumb vent_lp_02_thumb

bignose_thumb BigNose_lp_01_thumb BigNose_lp_02_thumb

arch_thumb stair_01_thumb stair_02_thumb

lamp_hp_02_thumb lamp_hp_01_thumb lamp_lp_thumb

ISA_Tank_01_thumb ISA_Tank_02_thumb ISA_Tank_03_thumb

TigerI_01_thumb TigerI_02_thumb RIM-116_thumb

streetsign_close_thumb support_corner_thumb support_corner_low_thumb

Cyborn: A student game project I worked on at the Games Academy in Berlin. I did Environment Art, most FX and environment Shader effects ( for example light advertise and start screen pannels )

Cyborn ingame video: menu

scene_01_01 scene_01_02 scene_01_03

scene_01_04 scene_02_01 scene_02_02

scene_02_03 scene_02_04 scene_02_05

scene_02_06 scene_02_07 scene_02_08

scene_02_09 scene_02_10 scene_02_11

scene_02_12 scene_02_13 scene_02_14

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